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tmultiguncorvette.shp
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2001-11-11
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10KB
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240 lines
[tMultiGunCorvette]
;=-----------------------------------=;
Imperial Corellian Corvette
;=-----------------------------------=;
;Source Files
;=----------=
LODFile tMultiGunCorvette.lod
pMexData tMultiGunCorvette\Rl0\LOD0\tMultiGunCorvette.mex
;Ship Physics
;=----------=
mass 150 ; ship mass [fighter = 1]
momentOfInertiaX 25 ; resistance to rotation
momentOfInertiaY 25 ; [fighter = 1]
momentOfInertiaZ 25
maxvelocity 360.0//6x60MGLT ; [fighter = 1000]
maxrot 10 ; maximum rotation speed [don't make faster than ~10]
thruststrength[TRANS_UP] 100.0 ; acceleration (m/s^2) [1-1000 approx. range]
thruststrength[TRANS_DOWN] 100.0
thruststrength[TRANS_RIGHT] 100.0
thruststrength[TRANS_LEFT] 100.0
thruststrength[TRANS_FORWARD] 100.0
thruststrength[TRANS_BACK] 100.0
rotstrength[ROT_YAWLEFT] 0.3 ; rotational acceleration (deg/s^2) [0.01 - 10]
rotstrength[ROT_YAWRIGHT] 0.3
rotstrength[ROT_PITCHUP] 0.1
rotstrength[ROT_PITCHDOWN] 0.1
rotstrength[ROT_ROLLRIGHT] 0.2
rotstrength[ROT_ROLLLEFT] 0.2
turnspeed[TURN_YAW] 0.3 ; speed at which ship tries to turn (1=standard)
turnspeed[TURN_PITCH] 0.3
turnspeed[TURN_ROLL] 0.3
;Basic Ship Stats
;=--------------=
shipclass CLASS_FRIGATE
isCapitalShip TRUE
buildCost 225 ; resource units to build
buildTime 30 ; time in seconds to build
supportUnits 4 ; Support Units required
providesSU 0
TimeShockedByEMP 1.25 ; time in seconds the ship will be paralized when hit by one EMP charge
maxhealth 1400 ; hit points
groupSize 5 ; size of group ships of this type tend to form
repairTime 0 ; every this many seconds
repairDamage 0 ; this much damage is repaired
repairCombatTime 0 ; every this many seconds
repairCombatDamage 0 ; this much damage is repaired
repairDroids 0
externalBuild FALSE ; if TRUE, ship is built externally
fowRadius 9000
forceFieldProtectionDistanceScale 1.1
approxcollmodifier 1.0 ; use only % of collspheresize for rough approximations
avoidcollmodifier 1.0 ; use only % of collspheresize for collision avoidance
;blastRadiusShockWave 1.75 //MG not in Homeworld
blastRadiusDamage 230
minimumZoomDistance 135 ;MG increased for M08 focus
bUseRayTriangleIntersectionForHitLocation FALSE
;Special
;=-----=
repositionTime 1.6 ; time in seconds which corvette will spend to reposition
beastAttackCascadeCost 4 ; number of points required for attack to cascade to this ship
beastAttacksRequired 1 ; number of times you must hit this ship before it converts.
beastAttackConvertTo bMultiGunCorvette ; convert to this kind of ship
; itself to a new location for it to fire.
circleRange 1000.0
Overlay_Selection_Scalar 1.25 ; scale the tactical overlay by this amount
; Pilot View
;=---------=
pilotViewOffsetX 23.0
pilotViewOffsetY 0.0
pilotViewOffsetZ 10.0
;Weapons
;=-----=
rotateToRetaliate TRUE
passiveRetaliateZone 6000
canTargetMultipleTargets TRUE
NUMBER_OF_GUNS 8
GUN 0
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.7
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 6000.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
BulletMass 0.01 ; mass of bullet
FireTime 2.2 ; fire repeat rate (reciprocal = shots/second)
minangle 0 ; degrees
maxangle 60
SlaveDriver 1
}
GUN 1
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.7
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 6000.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
BulletMass 0.01 ; mass of bullet
FireTime 2.2 ; fire repeat rate (reciprocal = shots/second)
minangle 0 ; degrees
maxangle 60
}
GUN 2
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.7
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 6000.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
BulletMass 0.01 ; mass of bullet
FireTime 2.2 ; fire repeat rate (reciprocal = shots/second)
minangle 0 ; degrees
maxangle 60
SlaveDriver 3
}
GUN 3
{
Type GUN_HiddenGimble
GunSize GUNSIZE_LARGE
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.7
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 6000.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
BulletMass 0.01 ; mass of bullet
FireTime 2.2 ; fire repeat rate (reciprocal = shots/second)
minangle 0 ; degrees
maxangle 60
}
GUN 4
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 6000.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
BulletMass 0.01 ; mass of bullet
FireTime 2.2 ; fire repeat rate (reciprocal = shots/second)
minangle 0 ; degrees
maxangle 60
}
GUN 5
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 6000.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
BulletMass 0.01 ; mass of bullet
FireTime 2.2 ; fire repeat rate (reciprocal = shots/second)
minangle 0 ; degrees
maxangle 60
}
GUN 6
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 6000.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
BulletMass 0.01 ; mass of bullet
FireTime 2.2 ; fire repeat rate (reciprocal = shots/second)
minangle 0 ; degrees
maxangle 60
}
GUN 7
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
BulletLength 18.0 ; visual only. Length of bullet on screen
BulletRange 6000.0 ; distance bullets travel before disappearing
BulletSpeed 20000.0 ; measured in m/s.
BulletMass 0.01 ; mass of bullet
FireTime 2.2 ; fire repeat rate (reciprocal = shots/second)
minangle 0 ; degrees
maxangle 60
}
;Dock Points
;=-----------=
;NONE
;Explosions
;=--------=
explosionType ET_CorvetteExplosion
;Engine
;=---------=
;Scaling effects
;=--------=
N-LIPS 0.00014875 ; Max value for Interceptors 0.0005
;NavLights
;=--------=
;NONE
;Animation
;=--------=
;NONE