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Text File  |  2001-11-11  |  10KB  |  240 lines

  1.         [tMultiGunCorvette]
  2. ;=-----------------------------------=;
  3.    Imperial Corellian Corvette
  4. ;=-----------------------------------=;
  5.  
  6.  
  7.  
  8. ;Source Files
  9. ;=----------=
  10. LODFile                tMultiGunCorvette.lod
  11. pMexData            tMultiGunCorvette\Rl0\LOD0\tMultiGunCorvette.mex
  12.  
  13. ;Ship Physics
  14. ;=----------=
  15. mass                                150                    ; ship mass [fighter = 1]
  16. momentOfInertiaX                    25                    ; resistance to rotation
  17. momentOfInertiaY                    25                    ; [fighter = 1]
  18. momentOfInertiaZ                    25
  19. maxvelocity                        360.0//6x60MGLT                    ; [fighter = 1000]
  20. maxrot                                10                    ; maximum rotation speed [don't make faster than ~10]
  21. thruststrength[TRANS_UP]            100.0                         ; acceleration (m/s^2) [1-1000 approx. range]
  22. thruststrength[TRANS_DOWN]          100.0
  23. thruststrength[TRANS_RIGHT]         100.0
  24. thruststrength[TRANS_LEFT]          100.0
  25. thruststrength[TRANS_FORWARD]       100.0
  26. thruststrength[TRANS_BACK]          100.0
  27. rotstrength[ROT_YAWLEFT]            0.3                          ; rotational acceleration (deg/s^2) [0.01 - 10]
  28. rotstrength[ROT_YAWRIGHT]           0.3
  29. rotstrength[ROT_PITCHUP]            0.1
  30. rotstrength[ROT_PITCHDOWN]          0.1
  31. rotstrength[ROT_ROLLRIGHT]          0.2
  32. rotstrength[ROT_ROLLLEFT]           0.2
  33. turnspeed[TURN_YAW]                 0.3                          ; speed at which ship tries to turn (1=standard)
  34. turnspeed[TURN_PITCH]               0.3
  35. turnspeed[TURN_ROLL]                0.3
  36.  
  37.  
  38. ;Basic Ship Stats
  39. ;=--------------=
  40. shipclass                            CLASS_FRIGATE
  41. isCapitalShip                       TRUE
  42. buildCost                            225                    ; resource units to build
  43. buildTime                            30                    ; time in seconds to build
  44. supportUnits                        4                    ; Support Units required
  45. providesSU                            0    
  46. TimeShockedByEMP                    1.25                ; time in seconds the ship will be paralized when hit by one EMP charge
  47. maxhealth                            1400                ; hit points
  48. groupSize                            5                    ; size of group ships of this type tend to form
  49. repairTime                            0                    ; every this many seconds
  50. repairDamage                        0                    ; this much damage is repaired
  51. repairCombatTime                    0                    ; every this many seconds
  52. repairCombatDamage                  0                    ; this much damage is repaired
  53. repairDroids                        0
  54. externalBuild                        FALSE                ; if TRUE, ship is built externally
  55. fowRadius                            9000
  56. forceFieldProtectionDistanceScale    1.1
  57. approxcollmodifier                    1.0                    ; use only % of collspheresize for rough approximations
  58. avoidcollmodifier                    1.0                    ; use only % of collspheresize for collision avoidance
  59. ;blastRadiusShockWave                1.75    //MG not in Homeworld
  60. blastRadiusDamage                    230
  61. minimumZoomDistance                    135    ;MG increased for M08 focus
  62. bUseRayTriangleIntersectionForHitLocation    FALSE
  63.  
  64. ;Special
  65. ;=-----=
  66. repositionTime                      1.6                        ; time in seconds which corvette will spend to reposition
  67. beastAttackCascadeCost                4                    ; number of points required for attack to cascade to this ship
  68. beastAttacksRequired                1                    ; number of times you must hit this ship before it converts.
  69. beastAttackConvertTo                bMultiGunCorvette            ; convert to this kind of ship
  70.                                                                ; itself to a new location for it to fire.
  71. circleRange                         1000.0
  72. Overlay_Selection_Scalar            1.25         ; scale the tactical overlay by this amount
  73.  
  74. ; Pilot View
  75. ;=---------=
  76. pilotViewOffsetX    23.0
  77. pilotViewOffsetY    0.0
  78. pilotViewOffsetZ    10.0
  79.  
  80. ;Weapons
  81. ;=-----=
  82. rotateToRetaliate            TRUE
  83. passiveRetaliateZone        6000
  84. canTargetMultipleTargets    TRUE
  85.  
  86. NUMBER_OF_GUNS                      8
  87.  
  88. GUN         0
  89. {
  90. Type                        GUN_HiddenGimble
  91. GunSize                        GUNSIZE_LARGE
  92. StartUpgradeLevel            WEAPON_PROJECTILE
  93. EndUpgradeLevel                WEAPON_PROJECTILE
  94. DamageMult                    0.7
  95. BulletLength                        18.0                         ; visual only.  Length of bullet on screen
  96. BulletRange                         6000.0                       ; distance bullets travel before disappearing
  97. BulletSpeed                         20000.0                      ; measured in m/s.
  98. BulletMass                          0.01                        ; mass of bullet
  99. FireTime                            2.2                          ; fire repeat rate (reciprocal = shots/second)
  100. minangle                      0                        ; degrees
  101. maxangle                      60
  102. SlaveDriver                            1
  103. }
  104.  
  105. GUN         1
  106. {
  107. Type                        GUN_HiddenGimble
  108. GunSize                        GUNSIZE_LARGE
  109. StartUpgradeLevel            WEAPON_PROJECTILE
  110. EndUpgradeLevel                WEAPON_PROJECTILE
  111. DamageMult                    0.7
  112. BulletLength                        18.0                         ; visual only.  Length of bullet on screen
  113. BulletRange                         6000.0                       ; distance bullets travel before disappearing
  114. BulletSpeed                         20000.0                      ; measured in m/s.
  115. BulletMass                          0.01                        ; mass of bullet
  116. FireTime                            2.2                          ; fire repeat rate (reciprocal = shots/second)
  117. minangle                      0                        ; degrees
  118. maxangle                      60
  119. }
  120.  
  121. GUN         2
  122. {
  123. Type                        GUN_HiddenGimble
  124. GunSize                        GUNSIZE_LARGE
  125. StartUpgradeLevel            WEAPON_PROJECTILE
  126. EndUpgradeLevel                WEAPON_PROJECTILE
  127. DamageMult                    0.7
  128. BulletLength                        18.0                         ; visual only.  Length of bullet on screen
  129. BulletRange                         6000.0                       ; distance bullets travel before disappearing
  130. BulletSpeed                         20000.0                      ; measured in m/s.
  131. BulletMass                          0.01                        ; mass of bullet
  132. FireTime                            2.2                          ; fire repeat rate (reciprocal = shots/second)
  133. minangle                      0                        ; degrees
  134. maxangle                      60
  135. SlaveDriver                            3
  136. }
  137.  
  138. GUN         3
  139. {
  140. Type                        GUN_HiddenGimble
  141. GunSize                        GUNSIZE_LARGE
  142. StartUpgradeLevel            WEAPON_PROJECTILE
  143. EndUpgradeLevel                WEAPON_PROJECTILE
  144. DamageMult                    0.7
  145. BulletLength                        18.0                         ; visual only.  Length of bullet on screen
  146. BulletRange                         6000.0                       ; distance bullets travel before disappearing
  147. BulletSpeed                         20000.0                      ; measured in m/s.
  148. BulletMass                          0.01                        ; mass of bullet
  149. FireTime                            2.2                          ; fire repeat rate (reciprocal = shots/second)
  150. minangle                      0                        ; degrees
  151. maxangle                      60
  152. }
  153.  
  154. GUN         4
  155. {
  156. Type                        GUN_HiddenGimble
  157. GunSize                        GUNSIZE_MEDIUM
  158. StartUpgradeLevel            WEAPON_PROJECTILE
  159. EndUpgradeLevel                WEAPON_PROJECTILE
  160. DamageMult                    0.5
  161. BulletLength                        18.0                         ; visual only.  Length of bullet on screen
  162. BulletRange                         6000.0                       ; distance bullets travel before disappearing
  163. BulletSpeed                         20000.0                      ; measured in m/s.
  164. BulletMass                          0.01                        ; mass of bullet
  165. FireTime                            2.2                          ; fire repeat rate (reciprocal = shots/second)
  166. minangle                      0                        ; degrees
  167. maxangle                      60
  168. }
  169.  
  170. GUN         5
  171. {
  172. Type                        GUN_HiddenGimble
  173. GunSize                        GUNSIZE_MEDIUM
  174. StartUpgradeLevel            WEAPON_PROJECTILE
  175. EndUpgradeLevel                WEAPON_PROJECTILE
  176. DamageMult                    0.5
  177. BulletLength                        18.0                         ; visual only.  Length of bullet on screen
  178. BulletRange                         6000.0                       ; distance bullets travel before disappearing
  179. BulletSpeed                         20000.0                      ; measured in m/s.
  180. BulletMass                          0.01                        ; mass of bullet
  181. FireTime                            2.2                          ; fire repeat rate (reciprocal = shots/second)
  182. minangle                      0                        ; degrees
  183. maxangle                      60
  184. }
  185.  
  186. GUN         6
  187. {
  188. Type                        GUN_HiddenGimble
  189. GunSize                        GUNSIZE_MEDIUM
  190. StartUpgradeLevel            WEAPON_PROJECTILE
  191. EndUpgradeLevel                WEAPON_PROJECTILE
  192. DamageMult                    0.5
  193. BulletLength                        18.0                         ; visual only.  Length of bullet on screen
  194. BulletRange                         6000.0                       ; distance bullets travel before disappearing
  195. BulletSpeed                         20000.0                      ; measured in m/s.
  196. BulletMass                          0.01                        ; mass of bullet
  197. FireTime                            2.2                          ; fire repeat rate (reciprocal = shots/second)
  198. minangle                      0                        ; degrees
  199. maxangle                      60
  200. }
  201.  
  202. GUN         7
  203. {
  204. Type                        GUN_HiddenGimble
  205. GunSize                        GUNSIZE_MEDIUM
  206. StartUpgradeLevel            WEAPON_PROJECTILE
  207. EndUpgradeLevel                WEAPON_PROJECTILE
  208. DamageMult                    0.5
  209. BulletLength                        18.0                         ; visual only.  Length of bullet on screen
  210. BulletRange                         6000.0                       ; distance bullets travel before disappearing
  211. BulletSpeed                         20000.0                      ; measured in m/s.
  212. BulletMass                          0.01                        ; mass of bullet
  213. FireTime                            2.2                          ; fire repeat rate (reciprocal = shots/second)
  214. minangle                      0                        ; degrees
  215. maxangle                      60
  216. }
  217. ;Dock Points
  218. ;=-----------=
  219. ;NONE
  220.  
  221. ;Explosions
  222. ;=--------=
  223. explosionType                        ET_CorvetteExplosion
  224.  
  225. ;Engine
  226. ;=---------=
  227.  
  228.  
  229. ;Scaling effects
  230. ;=--------=
  231. N-LIPS                                0.00014875              ; Max value for Interceptors 0.0005
  232.  
  233. ;NavLights
  234. ;=--------=
  235. ;NONE
  236.  
  237. ;Animation
  238. ;=--------=
  239. ;NONE
  240.